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Our Courage United (ST20-14) - Starter Deck 20: Protector of Light
Option
Black
3
While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area.
[All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.)
• You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area.
[All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.)
• You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost.
[Security] Place this card in the battle area.
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Description
Option
Black
3
While you have a Digimon or Tamer with the [ADVENTURE] trait on the field, you can ignore this card's color requirements.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area.
[All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.)
• You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost.
[Main] [Draw 2]. (Draw 2 cards from your deck.) Then, place this card in the battle area.
[All Turns] When any of your level 5 or higher Digimon would leave the battle area, [Delay]. (By trashing this card after the placing turn, activate the effect.)
• You may play 1 level 5 or lower Digimon card with the [ADVENTURE] trait from your hand without paying the cost.
[Security] Place this card in the battle area.











