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Garudamon (ST20-04) - Starter Deck 20: Protector of Light Release Event Cards Foil
Digimon
Ultimate
Red
7
7000
5
Lv.4/
3
Vaccine / Birdkin / ADVENTURE
[[Digivolve] Lv.4 w/[ADVENTURE] trait: Cost 3]
[On Play] [When Digivolving] For the turn, 1 of your Digimon gains [Security A. +1] and for every 2 colors your Tamers have, gets +2000 DP. (This Digimon checks 1 additional security card.)
[Your Turn] [Once Per Turn] When your other Digimon are played or digivolve, if any of them have the [ADVENTURE] trait, 1 of your Digimon gains [Alliance] for the turn. Then, 1 of your Digimon may attack.
[On Play] [When Digivolving] For the turn, 1 of your Digimon gains [Security A. +1] and for every 2 colors your Tamers have, gets +2000 DP. (This Digimon checks 1 additional security card.)
[Your Turn] [Once Per Turn] When your other Digimon are played or digivolve, if any of them have the [ADVENTURE] trait, 1 of your Digimon gains [Alliance] for the turn. Then, 1 of your Digimon may attack.
[Alliance] (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains [Security A. +1] and the suspended Digimon's DP for the attack.)
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-70%Garudamon (ST20-04) - Starter Deck 20: Protector of Light Release Event Cards Foil—
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Description
Digimon
Ultimate
Red
7
7000
5
Lv.4/
3
Vaccine / Birdkin / ADVENTURE
[[Digivolve] Lv.4 w/[ADVENTURE] trait: Cost 3]
[On Play] [When Digivolving] For the turn, 1 of your Digimon gains [Security A. +1] and for every 2 colors your Tamers have, gets +2000 DP. (This Digimon checks 1 additional security card.)
[Your Turn] [Once Per Turn] When your other Digimon are played or digivolve, if any of them have the [ADVENTURE] trait, 1 of your Digimon gains [Alliance] for the turn. Then, 1 of your Digimon may attack.
[On Play] [When Digivolving] For the turn, 1 of your Digimon gains [Security A. +1] and for every 2 colors your Tamers have, gets +2000 DP. (This Digimon checks 1 additional security card.)
[Your Turn] [Once Per Turn] When your other Digimon are played or digivolve, if any of them have the [ADVENTURE] trait, 1 of your Digimon gains [Alliance] for the turn. Then, 1 of your Digimon may attack.
[Alliance] (When this Digimon attacks, by suspending 1 of your other Digimon, this Digimon gains [Security A. +1] and the suspended Digimon's DP for the attack.)











